Sunday, March 23, 2014

Flock of Landspeeders




Hello,

I did manage to finish painting five landspeeders this week.   The camo colors are Vallejo zombie flesh and cheap craft store dark grey.


A rather stupid vehicle, the landspeeder, there appears to be no way to land or park it safely.
The speeder in the middle is missing a door, so I tried to make it look blown off with accompanying paint scratches.


They're missing pieces here and there, I pretend that gives them more character.    Two have flamers and multi-meltas, one has only a multi-melta, one has a heavy bolter, and one only the flamer.  Can't really complain about cheap models.  I prefer to buy all my Games Workshop kit used, because it's usually at least 50% cheaper.  I don't like to strip models either; another guy's paintjob is my primer.


One piece of advice for anyone, who has never painted a landspeeder, paint the interior before adding the little pilots.  It was almost unfun painting the little cockpit buttons, controls, and lights with a big stupid space marine in the way.


Till next time, when I could have some some medieval archers, halbidiers, or random sci-fi minis.

love,
Baconfat

Sunday, March 16, 2014

Perry Plastic Prussians, Some Couches, a RAFM Cthulhu Investigator, Maria, a Fat Guy, and 50,000 hits!

Afternoon Delightful Viewer,

Today I've finished a unit of Prussian Musketeers.  They're base on 20mm x 40mm metal bases, because that's what I had on hand.



They don't look glossy in person.  They've got multiple matte finishes.  The light just reflects off of the Prussian Blue and Black Grey.


The plastic Perry Prussians are a great deal.  I had bought two boxes and the Perry metal Fusilier conversion kit.  This enabled me to create three 24-man units (Musketeers, Fusiliers, third painted as Freikorps) and a twelve man unit of Jagers.  There's still twelve models left to paint; I may give them green stuff mustaches and call them Grenadiers.

Left to right: Musketeers, Fusiliers, Freikorps, Jaegers



Here's a RAFM investigator, what I believe is a Reaper model that appears to be Maria from the 1927 Metropolis film, and a fat guy with a sword.  I can't remember the guy's manufacturer, but I believe Megaminis now sell him.  I think he's a baggage cart handler.


Look, some new couches and a chair.  Sculpted by my very own child slave labor.


I've also managed to make a little progress on a rubble city table.  I threw some 40K toys on it for perspective.  I hope to finish it in time for an upcoming Gameday, perhaps using 5150 or FUBAR sci-fi rules.  40K wouldn't work on this table very well.  Those little Eldar models in the top of one of the buildings wouldn't be able to shoot anyone, as their weapons range won't reach the couple feet down to the ground.

I hit 50,000 hits this week, but the statistics tab said over 49,500 of them were accidental and immediately regretted.

Till next time, when I hope to have a pack of Space Marine Land Speeders for you.

Love,
Baconfat

Sunday, March 2, 2014

Space Marines, a Burgundian, & Horde of Rogue Trader Reinforcements!!!

Hello Dearest Viewer,

Today I have quite a few pics for you, even though I didn't get many models painted.  

First are a couple old out of production Citadel Thudd Guns.   GW's Forgeworld makes a much nicer resin version of the Thudd Gun.

 Here are some Space Marines painted up as Space Sharks.  I believe the official name of the chapter is now Carcharodons, but that's much harder to say.   I think all the models came from the box set of the 40K game, before the current edition.
I was going to put them on rubble bases, until I realized I had almost finished the dirt/grass  bases.
 Here they all are standing in scenery.

As promised I did paint a Burgundian.  He's an old Grenadier model, of which I have quite a few.  Sadly he's the only one with a jacket to paint like a Burgundian.  He matches up quite well with the plastic Perry mercenaries.


 Now for the Rogue Trader stuff.

A few years ago, I traded a famous wargamer named Bad Dawg for a bunch of old Rogue Trader minis, to supplement my Rogue Trader armies.   Bad Dawg is a prolific writer and reviewer of wargames and scenarios.  He's most recently noted for running the Baddawg's Landing Yahoo group.  Sadly, I haven't heard from him in quite awhile and I fear for the worst.  Hopefully, he just changed his email address.

Bad Dawg had coated all of the minis in a glossy varnish or something.  It was incredibly tough, protecting the models through 30 years of constant warfare, almost no chips.  It also seems to repel dust.  The problem is that it really detracted from his cool paint jobs.

Here's an example of the gloss look.  Aerosol matte spray does nothing to it.



I wanted these models to see more action, but I wasn't going to send them into battle glossy again.  The camouflage doesn't serve a purpose if it's glossy.  So a bottle and a half of Vallejo Matte Varnish later, 39 of the marines and 91 of the guardsmen are far less glossy.

Here's the first of the Hell's Angels space marines, that will go on a Xeno killing crusade with my Space Sharks:  four missile launchers.  Though the really look alot more like rocket launchers.

 Three guys with power fists.

Five troops with flamers.
 A bunch of regular marines with bolters.  If you look closely there's another power fist in there that missed his earlier photo oppurtunity.
There are many many Imperial Guardsmen.  Below is maybe 60% of them.

First up are members of the 7th Nova Texas Rangers Light Infantry Regiment.  Vox, Sergeant, two mortar men, and an autocannon crewman.

Six riflemen.  The second from the right appears to been modified with a Catachan head.  If you continue viewing you'll notice Bad Dawg really enjoyed modifying these troops to give them special character.
Five more riflemen.  The second from left has another head modification.
Plasma gun, melta gun, two flamers, and a grenade launcher.  The two on the right are heavily modified.  The second from the right may have a space marine scout head.

Next up are members of the 69th Dunroamin' Regiment of Light Infantry.

Here's six grenade launchers.  Private Charlievilie always known for his temper, has lost his head.

Rifles, the two on the far right have cigars added to their mouths.

More rifles.

The second trooper from the right has some helmet and rifle green stuff additions.

The second trooper from the right was a pirate, but now is a guardsman, due to a clever head swap


Private Sharps from the above pic has a robot arm and leg.  I think he's quite rare; I don't recognize the head.

The three on the left are the later models with metal bodies and plastic arms.  The far right model, named Private Rambo is another model I don't ever remember ever seeing before.

The second from the left is one of my least favorite RT era imperial guard models ever made.  His uniform is different than every other imperial guard model and the pose is awkward.  Bad Dawg replaced his helmet with a green stuff BDU cap.

Four plasma guns; the two on the right are kit bashed with what I believe are marine plasma guns.

Here are three officers.  They're mostly made out of Commissar and Space marine scout bodies and heads.


Here are three more heavily modified and green stuffed officers;  the guy on the right is sergeant made out of a standard bearer body and space marine arms/head.


Here's three more sergeants made out of standard bearers, next to the sergeant from above.

Here is a guy with too much green stuff and really tough looking trooper with a space marine scout head.

Four vox (radio) operators; the three on the right didn't start life as vox operators.
You can see from the rear view, that Bad Dawg used a clever mix of backpack and pins to turn them into vox operators.

Four more sergeants; the one on the right is an officer body with standard bearer head.

Four flamers,  the weapons are from the original plastic space marines.

I asked Ron (Bad Dawg) if he had a history on these troops.  These guys have been in quite a few battles.  Here's what he said:  

LOL!


MAN, we have been there and done all of that, too!  we fought ELDAR, DARK ELDAR, ORKS, GENESTEALERS (PURESTRAIN, HYBRID, CULTIST, AND INVASION flavors!), CHAOS RENEGADES, CHAOS CULTISTS, CHAOS SPACE MARINES, WASTELAND WARRIORS, URBAN GANGS, TAU, KROOT, REBLLIOUS/MUTINOUS IG, ROGUE SPACE MARINES, TYRANIDS, PLAGUE ZOMBIES, SPACE PIRATES, NECRONS, and human worlds that no desire to join the EMPIRE OF MAN, from the 40K Universe alone.


IF  we count the folks/things/ we have fought from _other_univereses, we can zestfully add THEM!, THE BLOB, THE WHITE SPOT, BLOODRUST,  CUTHULHU boogeroids, ZOMBIES, various CORPORATION  armed forces,  ALGEROTH'S NECROMORPH SOLDIERS, TRIFFIDS (mobile tripodal carnivorous plants), TIME TRAVELLERS,  GIANT MONSTERS, HUMAN MUTANTS, ALIEN MUTANTS, ELI RAIDERS, REP-COM MERCS,  RAUWOOFS (caninoids), MERTONS (octopoids), RALNAI (lizardoids), WHISTLERS (avians), KLAKKONS (crabboids) ,GNARLIES (entoids), BOOBAKS (one eyed, rubbery looking aliens with a pair of boobs growing out of their backs), STAR GUARDS, ALIEN & HUMAN SHAPESHIFTERS, UNDEAD ALIENS & HUMANS, ESPER SOLDIERS (able to teleport to any location on the table top that they can visualize in their minds), POST APOCALYPTIC GANGERS, CANNIBALS, and SURVIVORS, POLICE PATROL & SWAT UNITS, BLOOD SUCKING & LIFEFORCE DRAINING VAMPIRES, POD PEOPLE,  WWII ALLIED FORCES, WW II AXIS FORCES, 1950S US ARMY, COLD WAR US
ARMY, COLD WAR BRITS, THE WARSAW PACT, 21ST CENTURY US, 21ST CENTURY BRITS, 21ST CENTURY RUSSIANS,  CRYPTOZOIC CREATURES, MYTHOLOGICAL & FANTASY BEASTS, OGRES, TROLLS,  OGRES(AI SUPER MBTS), AI MBTS gone rogue, WARBOTS, BATTLEMECHS, ALIENS, ARACHNIDS, SKINNIES,  and only GOD knows what else since the 80s!

 

these guys have fought under three designations over their years of service to the EMPIRE OF MAN:  the 69th DUNROAMIN' REGIMENT OF LIGHT INFANTRY, the 7th NOVA TEXAS RANGERS LIGHT INFANTRY REGIMENT, and finally as the 13th CATACHAN LIGHT INFANTRY REGIMENT.


the original core troops were formed the unfortunate 69th DUNROAMIN REGIMENT OF LIGHT INFANTRY.  they saw service against the ORKS, ELDAR,  assorted motley human scum, and GENESTEALERS as ship's troops assigned to FLEET patrol ships.  during this time the unit had its fair share of both good and bad  missions with most being "good". i can detail one of the bad times as i am adapting it to use THW CR3 or 5150 kirmish rules for a bud.


a. it was on a mudball called  SMITH that a patrol ship responding to an unknown distress call made contact with purestrain GENESTEALERS for the very first time. this was an eye-opening dance that saw the over-confident DRLI troopers get their collective butts kicked into low lunar orbit by the GENESTEALERS ("BUGS! BUGS, MR CUSTER! BA-ZILLIONS OF THEM!").


b. this game was almost a scene by scene replay of the movie ALIENS;  arrive at an abandoned mining colony on a backwater world. no one around to answer the big WTFO question for the emergency signal, but, lots of  evidence of a battle involving small arms and explosives. strangely enough there were _no_bodies of either colonists or the attackers.


c. while the troops were checking the colony structures, both VTOL landing boat crews  and the LZ security  squad (5 DRLI  bods  plus 8 FLEET bods) were surprised and killed by GENESTEALERS (both landing boats were aground to conserve fuel) before they could even get off a call for help to the orbiting ship, or to warn the  DRLI troopers investigating the colony. 


d. the next round occured when a fire team (5 bods) kicked open the door to a mom/pop store where sensors indicated "something not human" was lurking and surprised a foraging purestrain GENESTEALER.  this resulted in 1 mega dead GENESTEALER,  and lots of ammo expenditure for the DRLI.


e. platoon HQ section was hurrying to the location of the first contact fire team when  they blundered into 5 GENESTEALERS.  sensors barely gave off  the contact signal before around the corner they came! it was not pretty; LT, RTO, DOC were bowled, ripped apart by the BUGS, PLT SGT and surviving flamer trooper "retired" to a nearby bar/grill establishment for a last stand, leaving 2 dead and 3 angry  GENESTEALERS in the street.


f.  since LT CUSTER had thoughtfully spread his platoon out to do a "better search" of the colony and secure the LZ, the troops were all over the damned place when  they began making contact with the GENESTEALERS. this resulted in a series of uncoordinated fights. in some the DRLI held their own, in others they were simply over run by BUGS while the orbiting ship (semi bristling with shooty stuff; well a much shooty stuff as you would expect a colonial patrol cruiser to have!) listened to the combat chatter and screams but was not able to intervene.  contact with the platoon was lost shortly after the fight began.


g. a third landing boat was dispatched for a recon flyby of the colony and ascertained their were no surviving colonist or soldiers, but the place was swarming with purestrain GENESTEALERS.  after it docked with the orbiting ship,  the skipper nuked the colony (four times!) in an effort to stop the infestation, and left orbit. HQ was not going to be pleased when he reported the loss of two VTOL landing boats, 8 FLEET crew-members of same, 1 DRLI LT with family connections, and  44 experienced DRLI troopers to a GENESTEALER outbreak. . . .


h. an INQUISITOR went back with his ship and retinue  to check things out. he elected to land at the ruins of the colony to gather intel. he not only got intel, he and his surviving personnel were "kissed" by surviving  genestealers  . . . . and this was the start of a mini-campaign involving a GENESTEALER outbreak at the backwater FLEET base, and subsequently, the whole damned moon!  multiple linked battle scenarios, lots of fun had by all.


RON


Till next time.

Love, 
Baconfat