Saturday, August 23, 2014

Maximus, Basilisk Crew, Space Marines, and Heart of Africa Game

Hello Dearest Viewer,

Not many new paint jobs completed, but I did get to play in a big Heart of Africa game.
First up is the General Maximus from the movie Gladiator, on foot, dog, and mounted with dog.  They're painted for a friend, based off screen shots from the movie.  The pink shrub was my special touch.  The models are Warlord (I think) and wasn't impressed with the foot model's cape (boringly flat) and the horse (softer metal horses need two points of contact with base not one).  If the user isn't careful the horse model will eventually break off at the single ankle.


rear shot


I didn't finish my unit of French lancers, but I did manage to finish a few random 40k models.  Four space marine scouts (no chapter yet), two German looking Basilisk crew men, and two Rogue Trader plastic beakie marines.

rear shot


the two terribly painted beakies are based off art in the Rogue Trader book:  a Flesh Tearer and a Field Police.  I'm not sure the Field Police were supposed to be a chapter or the evolutionary precursor to the chaplain.

Regardless of wether Field Police are a chapter or not, I'm counting them as one.  I now have 10 different chapters painted, 990 left.


 In more exciting news I managed to play in a fun Heart of Africa game.   The game was a meeting engagement, with the Arab/local force as the notional attackers.  There were three objectives:  two baggage piles (worth 5 vp each) and a village worth 10 pts.  To take the village, you must have more models inside at quitting time.


 In the below pic, good guys are on the left, top to bottom: warriors, askari, Arab swordsmen, askari, Arab swordsmen.  The opponents, European villains are on the right: warriors, 4 askari units, and another large warrior unit.   I made the village from scratch.
better view of some good guys.

The master game gamemaster and of the evil green shirted European generals, together with his evil troops.

One can see another evil general shaking in fear as the valiant Askari and Arab swordsmen advance to the objective he's already taken in the first or second turn.

The particularly brave troops I am leading advance towards the village and marvel at my amazing hobby craft.
I will build you one of these villages with removable huts, complete with removable tops, for hundreds of your dollars.  Just email me and I will start building and ship it to you after the delivery of the hundreds of dollars.

Here the cowardly enemy advances much slower, in great fear of the beautifully crafted village.

See how well the right wing of righteousness advances and the evil warriors fiddle about.

a close up shot of their evil fiddlyness, their general orders them to urinate on the objective.

The heroic General Allen has our Godly left wing advance to some rocks and an ill Fate causes  them to sit there long enough to almost finish the paint job.  They're actually great, the shields are my favorite.  I didn't take any pictures because they are my favorites, and not yours.

We advance confidently and righteously into the village.  Some of my troops hop inner walls without penalty because I don't always listen well and missed a rule for several turns.

Part of our right wing, led by the Great Steve changes their mind and plans to join me in the village.  They mostly stand around alot, because my Satan cursed hands touched their movement dice.

Our right wing Arabs line up and the evil fiddlers fiddle.

Our left wing, still on their open ranks formation inspection break, see Askari musketeers advancing to take our objective.

Oh dear, this is when I sharted.  The enemy swarms into the village and one thing I don't like is a fair fight.

Our goodly left wing awakes from their nap and charges a wall of muskets.

Everyone on the right wing has moved around.  Several European sharpshooters have arrived to keep our Arab brothers from advancing towards the urine soaked objective.

The horde of spearmen charged my Arabs to be mowed down with short range musket fire.  They did make contact and killed a few of my martyrs.

Finally the evil warriors charge our right wing.

Please notice the lack of evil warriors in the village.  God ordered me to slaughter them and then surround the enemy commander.   The enemy Askari can't get in range to take good shots at my Askari avoiding contact in my side of the village.

The valiant heroic left has annihilated the enemy.


With numerical superiority and my extreme handsomeness we own the village.

Our heroic left owns the left objective.

The right wing will probably lose the melee, but we still own the field with 15 victory points to 5, when  the villains call it a day.



A random picture, with the top falling off of a hut, this strongly irritates our gallant gamemaster.


Till next time when I really promise to have more minis painted.

love, Baconfat

13 comments:

  1. Nice African village! Excellent focal point for a skirmish game. Much of the neon vegetation looks to be aquarium flora. Is it?

    Oh, I like your rendition of Maximus too!

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  2. Nice work on the Romans and Space Marines. Great looking game; and that village is superb. BTW, the Maximii are Warlord Games - and I agree about the sculpting being less than defined; that said, you did fine brushwork on all of them - the hounds are particularly nicely done.

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  3. I do love your posts, there is always so much to see. I particularly love the look of the game in this one.

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  4. Nice job on the space marines insignia.......freehand motifs are always a bit of a bitch to pull off.

    I like the funny little comments spread throughout the report too, but I think your selling yourself a little short on the huts price, you could easily get millions of dollars per unit!

    Cheers.

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  5. Stunning work on the romans :)

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  6. Great work all round dude! Village looks ace.

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  7. Nice work. Is the African village scratch built?

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    Replies
    1. sticks, card stock/chip board, sand, wash cloths, paint

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  8. Great post. Great humour.
    looking forward to the next one.
    cheers

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  9. That is one of the beat AAR write ups I've ever read! Maximus is the man well done, the village is great too!

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  10. Very entertaining write-up with much evil-ness afoot, like you I too buildfor my own satisfaction and with the intention of having something that is fit-for-purpose rather than something that is museum quality, hence I really love your village !
    How youmanage to fit a game in and still have such an output still amazes me.

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  11. Hello Baconfat,
    a great post, as always.
    The colonial dark Afica wargame is a historical period very intriguing to me.
    See you soon
    Simmy

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  12. Nice AAR ,especially like the shots of the troops falling back to the kraal. Wish I had time to get into colonial gaming as well-thanks for stopping by my blog, joining yours as well!

    -Cincinnatus

    http://petitguerre.blogspot.com/

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